All posts tagged Preview

F is for Falling 1.4 Preview Video

Here is a quick preview video of F is for Falling 1.4. It shows off a bunch of the new enhancements in 1.4, due out next week.

  • Birds don’t kill you anymore, they spin you around during which you can’t move
  • There are now achievements with notifications
  • Tweaked High Score method (it count’s down from 40,000)

It’s in currently in review.

V is for Vortex 1.1 Update Preview

Some preview shots of the upcoming release, the new main screen, achievements page, level select with timers and two of the new 36 levels.

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V is for Vortex 1.1 Update

Completed:

  • 36 New Levels
  • Story Mode Saving
  • Unlocked Levels in Free Play
  • Track level completetion time

To Do:

  • Achievements Page
  • Save and Load custom settings

V is for Vortex 1.1 details

V is for Vortex 1.1 is nearing completion. Since iTunes Connect was down for the past week, I decided to go ahead and make some more improvements. So, this is what you can expect to find in 1.1:

  • More Responsive Controls – I’ve made the onscreen controls easier to hit, and faster to execute. It makes them much easier to use.
  • Improved Player Movement – The player now jumps a little higher, runs a little faster and moves a little smoother.
  • 36 New Levels – There will be 36 new levels in the game, bringing the total to 54. These new levels bringing in a whole new aspect of gameplay, you need to avoid falling stones, say out of the path of shooting guns, and in some levels, make it through without your Vortex Gun.
  • Saving – your progress will now be saved, and levels unlocked as you complete them.
  • Level Indicator – in the onscreen HUD it now tells you which level you are in
  • In Game Tutorial – I’ve completely redone the in game tutorial, instead of just a small test area, it guides you through the main aspects of the game.
  • Bug Fixes

It’s a pretty big list of improvements, which I think will make a lot of people very happy.

Coming Together

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36 new levels for V is for Vortex

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V is for Vortex 1.1

V is for Vortex 1.1 is nearing completion, and has a few bug fixes, a few new additions and a whole bunch of levels.

I’ve fixed some of the small bugs people have been seeing, and made the onscreen controls a little more responsive by making their active area larger. I’ve added a reset button to reset the current scene if you get stuck. And, instead of 18 levels in this update, there’s a whopping 36!

I’m hoping to wrap it up so it can be submitted this weekend.

V is for Vortex 1.1 preview

quick preview of some levels from 1.1

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V is for Vortex Lite submitted

I just submitted a free version of V is for Vortex called: V is for Vortex Lite. It’s the same as the full version, but with only 1/3 of the levels, and a much slower update schedule.

As I’ve said before, V is for Vortex will get 18 new levels each update until we hit 108 levels. V is for Vortex Lite will come with 6 levels, and only get 6 levels per update until we hit 36. Other than that the game is the same, so it should give everyone a nice preview before they buy it :)

Z is for Zombie 1.3 has been submitted

Z is for Zombie 1.3 was submitted late last night after finally tracking down and resolving a bug. The update is pretty huge:

  • The main screen has been redesigned, clicking on freeplay no longer causes it to slide off screen to display new options; instead a small drawer opens up. This resolved two issues: first, it was a common occurance that the menu would keep sliding completely off the screen, the buttons were still active, but you couldn’t see what you were clicking on. Secondly, some of the buttons were off kilter, but both of those are fixed.
  • Survival Mode AI bug: There was a bug in the AI in survival mode, becuase of the way the AI worked, the zombies would all come at you in a straight line, which made it very very easy. They now come out at different lines requiring you to actually move
  • Balancing: In survival mode the ammo box spawned way to often, it was possible to have hundreds of spare ammo, while in the game itself, it didn’t spawn often enough. Both have been adjusted
  • Onscreen Controls: The game now has optional onscreen controls (enabled by default).  Accelerometer controls are still available for those of you who perfer that, just go into settings to turn them on or off.
  • New Level: The Mall – the mall level is finally complete, battle your way through the mall to Santa’s Village for the fight of your life. Santa has been bitten by a zombie and has half turned.

That’s all I can remember that made it into 1.3. I started working on 1.4 today, it’s going to have new weapons, some secret areas, and new area’s to play survival mode in.