well my new game was moving along pretty quick once I had the groundwork laid out, I had over 30 levels designed and more on the docket. Then I decided to redesign a major gameplay mechanic which set me back, but makes the game so much better. I’m still aiming for an april release, so we’ll see.
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I know it’s been awhile, but it’s for a good reason. I’ve been hard at work at what I think is my best game to date. It’s coming to the iPad and the Mac App Store this spring, but for now here is a VERY quick sneak peak at the level selection system.
HypnoPhone is a ‘game’ I made last spring when I was first learning how to get stuff on the iPhone. It was pretty basic, but has some measure of popularity in the App Store. A few weeks ago I completely rewrote it from the group up, and it was just approved!
This new version is faster, smoother, and most importantly, now has a speed slider to adjust the spinning speed of objects. Just touch the screen near the home button to see the slider, and touch the screen near the ear piece to go back to the main menu.
You can check out some screenshots of it in action by visiting the games website.