All posts tagged iPhone

Z is for Zombie – Now available on the Kindle Fire!

The very first iPhone game I ever created has finally been ported over to the Kindle Fire. During porting I was able to address some performance issues, fix some nagging bugs, and cleanup the graphics, and it looks wonderful on the device. You can see a screenshot below. It should be available on the nook sometime in the next few days as well.



Hypnosis – Now on Kindle Fire and Nook!

Hypnosis, one of the first apps I ever developed for the iPhone (HypnoPhone), has just been released on the Kindle Fire, Nook, and any other devices that utilize the Amazon App Store. It took a few days to port this over, redo the graphics and make sure everything was working, but I think the end result is nice. Now you can get to making your friends sick on any device you have! :)

Monster Matcher – A matching game for all levels!

Are you a Monster Matcher? Indie Developer Jonathan Mulcahy is pleased to announce the release of Monster Matcher, now available on the iPad, and coming soon to the iPhone, Kindle Fire and Nook.

Monster Matcher is a memory game for anyone looking to give their memory a workout. With three levels of difficulty, there is near endless play for everyone. You can also earn achievements and compete against your Game Center friends to see how fast you can clear the screen!

In Easy, 3 pairs are displayed on the screen. This is perfect for young children, or people just getting their feet wet.

Looking for something a little harder? Give Medium a try! In Medium there are 6 pairs to match, which is harder than it sounds!

Ready for a real challenge? In Hard mode, 24 pairs are displayed, that’s 48 cards on the screen at once!

– Beautiful HD Retina Graphics
– Easy, Medium & Hard Difficulties
– 48 Different Monster Cards
– Almost 3000 different level combinations
– 16 Game Center Achievements
– Game Center Leader boards
– Bright and Fun music

This app contains no advertisements, in-app purchases or outside links of any kind. When playing this game, children stay in the game.

A Long Way Home Walkthrough

I found someone who recorded a walkthrough of my game A Long Way Home. Here it is for your viewing pleasure:

A Long Way Home Walkthrough Part 1

A Long Way Home Walkthrough Part 2

A Long Way Home Walkthrough Part 3

A Long Way Home Walkthrough Part 4

A Long Way Home Mini hits the iOS App Store!


A Long Way Home has finally hit the iPhone / iPod Touch! It is available today, immediately, for $.99.


Some reviews from the iPad Version:

“A Long Way Home has all the hallmarks for an indie sleeper hit on the iPad.” – Pocket Gamer

“Not many mobile or tablet games actually evoke an emotional response, but this game does.” – The Smart Phone App Review”

“If you’re up for patient, thoughtful gameplay that makes for an evocative experience, you should give A Long Way Home a shot.” – Touch Arcade

4 Stars – Touch Arcade

“Only a handful of games for the iPad can produce an emotional response, as A Long Way Home did for me. I hope it can do the same for you.” – Appolicious

this is cool…

according to google’s translation of their page, i think they liked the game. It’s coming to the iPhone this month, and hopefully android as well.



Coming soon to iPhone / iPod Touch

Both of my previous iPad only games, Obliteration HD and A Long Way Home, are coming to the iPhone and iPod touch this month! I wrapped up converting Obliteration HD last night, and A Long Way Home should be completed this week. Both games should be available in the App Store for only $.99 later this month.

Once this process is complete, I will be attempting to get them published to the Android Market.

A Long Way Home (Mac) Lost Progress Fix

If you lost the progress of your game after the 1.2 update, here’s a quick fix:

The new version looks in:
/Users//Library/Application Support/A Long Way Home/

The old version used:
/Users//Library/Application Support/Long Way Home/

If you copy the “Long Way Home/” to the new location it’ll restore your progress.

Thanks to errol for pointing that out.

A Long Way Home – Approved

A Long Way Home has been approved. After almost 10 months of work, I never thought this day would come. This game has evolved many times since I started working on it, and for the better. The method of gameplay has drastically changed from my original thoughts, the graphics were done and redone and redone again. The levels were designed, tweaked and tweaked again. I have put more effort into this game than all of my previous ones combined, and it’s finally ready.

Apple approved the game last night, but I’m holding it until Thursday. That is the day it hits the app store. If you would like a pre-release promo code to do a review, please contact me.

I don’t think the simultaneous iPad / Mac launch is going to happen, I made a mistake that apple caught during the review process, so I had to resubmit the game. I’ve contacted them about an expedited review, but I’m not holding my breath.

You can read the game’s description below, or hit the link at the bottom to visit the game’s page. Let’s hope Thursday is a great launch day!

You have been stranded 100 light years from Earth, can you survive the long way home?

After a catestrophic ship explosion, you must make your way home 1 light year at a time. Encounter exploding asteroids, teleporting dark matter, comets and more on your epic journey home.

A Long Way Home is a action / physics / puzzle game set in space. Making you way through 100 levels across 10 stages you must jump from asteroid to asteroid collecting enough dark matter to open a portal to the next level.

– GAMECENTER Leaderboards for each stage
– 100 Levels
– Physics Style Gameplay
– 3 Control Types (Accelerometer, Hot Zones and Onscreen Buttons)
– Stunning Graphics
– Fantastic Ambient Music

[A Long Way Home]

Review of Zombie Heads

touchreviews just posted a review of Zombie Heads. You can read it here: