All posts tagged iPad

A Long Way Home – HiRes Screenshots

Here are some hires screenshots of the game. I’m hoping to release it next thursday, June 16th, but we shall see if the cards line up.









submitted

finally.

more tomorrow.

A Long Way Home – Nearing Completion.

After 8 mths of development and many false starts, I’m FINALLY ready to take the wraps off a game I’ve been working on since last August. It’s called A Long Way Home. In this game you play as an astronaut who is stranded out in space. By collecting Dark Matter, you can open portals that warp you closer to home. You can only jump 1 light year at a time, and you’re 100 light years from earth. So, you guessed it. There are 100 levels in this game.

In the video below, you can see the main menu system: selecting control schemes, toggling gamecenter / music and the level select system. The levels are laid out in stages. Each stage is a ‘galaxy’ of 10 levels. Each new stage introduces a new hazard you need to get around. Some are easy, some are very hard.

If all goes well I’ll be submitting this game June 1st. I designed this game with the MacApp store in mind as well, so if all goes well, it will be launching simultaneously in both stores. That’s all that is left to tweak. Part of my marketing plan is to release GameCenter updates to 5 older games with a link to this game, and make them free.

For some reason YouTube kills the colors of this game, I don’t know if I’m encoding it wrong or what, but the colors are more vibrant, and the fade at the beginning is smooth.

Anyways, hope you enjoy it!

91 down, 9 to go

I wrapped up designing level 91 tonight. This is the home stretch, 9 more levels to go. I’ve already got them mapped out in my mind as far as content, all I have to do is place them down. With the train ride in tomorrow morning, I should have it finished during lunch.

Then it’s down to the fun stuff, dialog, sound effects, level tweaking and testing. Lots of testing.

I’m hoping for an end of April release on both the iPad and Mac App Stores.

Obliteration 1.7 hits the Mac Store and App Store

Obliteration and Obliteration HD version 1.7 hit their respective app stores over the past 48 hours. This update provides some requested features, bug and performance fixes and the framework for what aims to be a random level generator!

The full list of updates is below:

  • Sound Effect / Music controls
  • Animated Falling Bomb
  • Ground work for Random Level generator
  • Bug Fixes

I’m working on version 2.0 which will include the random level generator, among other things.

Zombie Heads: Coming soon iPad & Mac

This past week I completed porting my game Zombie Heads to the iPad, and this morning I completed porting my game to the Mac App store! The iPad version should be available sometime late next week, and the Mac App version a week later.

 

Obliteration is now in the App Store!

My first Mac App ever is now in the App Store. I ported my iPad game Obliteration HD to the Mac Store. It went live tonight!

project: adrift status

well my new game was moving along pretty quick once I had the groundwork laid out, I had over 30 levels designed and more on the docket. Then I decided to redesign a major gameplay mechanic which set me back, but makes the game so much better. I’m still aiming for an april release, so we’ll see.

preview of my new game

I know it’s been awhile, but it’s for a good reason. I’ve been hard at work at what I think is my best game to date. It’s coming to the iPad and the Mac App Store this spring, but for now here is a VERY quick sneak peak at the level selection system.

Obliteration HD featured in What’s Hot

I just found out Obliteration HD is featured on What’s Hot under both the Arcade and Action sections!