All posts tagged Apple

A Long Way Home for Mac now free!

Starting today, A Long Way Home for the Mac is now free. I decided to make this game free after lackluster sales on the mac platform. After so much work, I’d rather have it be free and many people use it than make a dollar a week.

If you like the game, for only $.99 you can buy it for your iPad too! :)

Download it on your Mac using the link below.

A Long Way Home Reviews

A few reviews of A Long Way Home have come in over the weekend, all in all, they are very positive!

Touch Arcade

Pocket Gamer

The Smart Phone App Review

App Addict

Tapplayer (Italian)

I’ve heard a few more are in the works, but Google Alerts has not notified me yet. The game is currently featured under New and Noteworthy by Apple, but strangly it is under the iPhone N&N list, NOT the iPad, even though it is an iPad Only game. Hopefully they can fix that today.

 

 

A Long Way Home – iPad & Mac Launching Tomorrow!

It’s official, both the iPad & Mac versions of A Long Way Home will be available tomorrow, June 16th, in their respective app stores. This has been a long work in progress, and I’m glad it’s finally out there.

The game has already started showing up in some international stores as the clock ticks over, and PocketGamer already has a quick review out.

Calming music? Check. Simple but evocative concept? Check. Yes, A Long Way Home has all the hallmarks for an indie sleeper hit on the iPad.

I hope people like this game.

Some people over on TouchArcade requested some more gameplay video showing some of the more difficult aspects of the game. The original video showed a pretty basic game. So, here it is, some of the more deadly hazards in A Long Way Home.

[Mac Version]  [iPad Version]

A Long Way Home – Approved

A Long Way Home has been approved. After almost 10 months of work, I never thought this day would come. This game has evolved many times since I started working on it, and for the better. The method of gameplay has drastically changed from my original thoughts, the graphics were done and redone and redone again. The levels were designed, tweaked and tweaked again. I have put more effort into this game than all of my previous ones combined, and it’s finally ready.

Apple approved the game last night, but I’m holding it until Thursday. That is the day it hits the app store. If you would like a pre-release promo code to do a review, please contact me.

I don’t think the simultaneous iPad / Mac launch is going to happen, I made a mistake that apple caught during the review process, so I had to resubmit the game. I’ve contacted them about an expedited review, but I’m not holding my breath.

You can read the game’s description below, or hit the link at the bottom to visit the game’s page. Let’s hope Thursday is a great launch day!

Description
You have been stranded 100 light years from Earth, can you survive the long way home?

After a catestrophic ship explosion, you must make your way home 1 light year at a time. Encounter exploding asteroids, teleporting dark matter, comets and more on your epic journey home.

A Long Way Home is a action / physics / puzzle game set in space. Making you way through 100 levels across 10 stages you must jump from asteroid to asteroid collecting enough dark matter to open a portal to the next level.

Featuring:
– GAMECENTER Leaderboards for each stage
– 100 Levels
– Physics Style Gameplay
– 3 Control Types (Accelerometer, Hot Zones and Onscreen Buttons)
– Stunning Graphics
– Fantastic Ambient Music

[A Long Way Home]

A Long Way Home – HiRes Screenshots

Here are some hires screenshots of the game. I’m hoping to release it next thursday, June 16th, but we shall see if the cards line up.









A Long Way Home – Nearing Completion.

After 8 mths of development and many false starts, I’m FINALLY ready to take the wraps off a game I’ve been working on since last August. It’s called A Long Way Home. In this game you play as an astronaut who is stranded out in space. By collecting Dark Matter, you can open portals that warp you closer to home. You can only jump 1 light year at a time, and you’re 100 light years from earth. So, you guessed it. There are 100 levels in this game.

In the video below, you can see the main menu system: selecting control schemes, toggling gamecenter / music and the level select system. The levels are laid out in stages. Each stage is a ‘galaxy’ of 10 levels. Each new stage introduces a new hazard you need to get around. Some are easy, some are very hard.

If all goes well I’ll be submitting this game June 1st. I designed this game with the MacApp store in mind as well, so if all goes well, it will be launching simultaneously in both stores. That’s all that is left to tweak. Part of my marketing plan is to release GameCenter updates to 5 older games with a link to this game, and make them free.

For some reason YouTube kills the colors of this game, I don’t know if I’m encoding it wrong or what, but the colors are more vibrant, and the fade at the beginning is smooth.

Anyways, hope you enjoy it!

Zombie Heads hits the Mac App Store ($.99)

My second Mac App game hit the app store late last night. Zombie Heads, a matching game, is a port of the iPad version of the game.

In Zombie Heads, you need to match up zombie heads as they are tossed into a garbage can. When two heads are matched, they explode, making room for more. The zombie heads fall at an increasing rate of speed, threatening to overflow the trash can. If they reach the top, you lose! As you destroy more and more zombie heads in a row, you unlock achievements, and increase your bonus multiplier. In a tight spot? Save the dynamite powerup to quickly clear the screen, but user beware! Using the dynamite resets your streak!

It is available in the Mac App Store for $.99

Game Page: http://howihatethenight.com/mac-games/zombie-heads/

iTunes Link: http://itunes.apple.com/us/app/zombie-heads/id421620009?mt=12&ls=1

 

Obliteration 1.7 hits the Mac Store and App Store

Obliteration and Obliteration HD version 1.7 hit their respective app stores over the past 48 hours. This update provides some requested features, bug and performance fixes and the framework for what aims to be a random level generator!

The full list of updates is below:

  • Sound Effect / Music controls
  • Animated Falling Bomb
  • Ground work for Random Level generator
  • Bug Fixes

I’m working on version 2.0 which will include the random level generator, among other things.

Obliteration Mac App Preview Video

preview of my new game

I know it’s been awhile, but it’s for a good reason. I’ve been hard at work at what I think is my best game to date. It’s coming to the iPad and the Mac App Store this spring, but for now here is a VERY quick sneak peak at the level selection system.