All posts in Game Updates

Obliteration HD 1.3 submitted

Over the weekend I submitted a substantial update to Obliteration HD. Version 1.3 brings a ton of enhancements, bug fixes and some performance improvements, making the game even better. Some of the more significant improvements are:

  • Bug Fix: Dropping your last bomb in water would prevent the game from progressing
  • Bug Fix: Trying to select stages 5,6 or 7 manually wasn’t working
  • Enhancement: To make the game a little more challenging, the bomb is now affected by wind. The wind direction and speed is designated by the Clouds.
  • Enhancement: Zombies! They walk around, you can blow them up
  • Enhancement: Short Tutorial Page
  • Enhancement: Performance Improvements

Next up is a new level pack featuring 35 additional levels, new buildings and more!

Obliteraion HD 1.2 is now available

Obliteration HD is out! you can read about it here:

http://howihatethenight.com/2010/04/11/obliteration-hd-in-review/

HypnoPad is now known as Hypnosis HD

Apple doesn’t like the name HypnoPad, so it is now known as Hypnosis HD. It’s back in review.

Obliteration HD in review

So, the first update to Obliteration HD is in review, and brings many changes and improvements to the game. Actually having an iPad to test with made a world of difference. The iPad had a lot more processing power than I anticipated, so I was able to really tweak the gameplay a lot. The levels have more buildings, the buildings have more pieces, and actually have fire and smoke effects when they explode.

I’ve recut and redone every single building graphic in the game. I gave them a real distressed look, which goes with the theme of the game. There were some bugs and tweaks I made to the physics engine, and things look smoother and more realisitic.  I’ve also redone the island levels, so the buildings fall into the ocean instead of over it.

There is an actual point and goal to the game now too. Previously all you had to do was blow stuff up, but you got no indication you did a good job outside of your score, but it didn’t matter what you did in each level. Now it does. There is now a Red Zone line under which you must bring every building. If you look at the screenshot below, you can see the new building artwork, as well as the  Red Zone indicator and the building height indicator. You have to get that line under the red zone line in order to pass each level:

Here is the new fire / smoke and falling water effects:

A few more screenshots:

HypnoPad Delayed

So, HypnoPad was not available during the launch, there were some bugs that appeared since I didn’t have an iPad to test with. They have been resolved, and it’s currently in review. Hopefully it’s out on the 12th or 13th of April.

Z is for Zombie Lite 2.1

So, Z is for Zombie Lite 2.1 was submitted last night. I made a pretty big goof which pretty much created a God Mode. So, if you want to play the game without fear of dying, go download it now! The update should be out tonight. This will be your only chance to play as a Zombie Killing God :)

It’s free! what do you have to loose? Go download it!

Z is for Zombie Lite 2.0 is Out!

Z is for Zombie 2.0 is out! Here is a full list of changes:

  • Progress Saving
  • Zombies have hit points
  • New Weapon! Pistol
  • Massive performance improvements
  • New onscreen controls (joystick)
  • Smoother Accelerometer Controls
  • New Game Over Screens
  • Finally, a ton of bug fixes

Z is for Zombie 2.0 Lite

On Monday I submitted Z is for Zombie Lite 2.0,  and it is currently in review with Apple. As version 2.0 was a significant update for the full Z is for Zombie, this is also a pretty big update, porting over many of the same changes:

  • Progress Saving
  • High Scores
  • Statistics
  • Zombies have hit points
  • New Weapon! Pistol
  • Massive performance improvements
  • New onscreen controls (joystick)
  • Smoother Accelerometer Controls
  • New Game Over Screens
  • Finally, a ton of bug fixes

Obviously not everything came over, I need to leave some of the good things in the full version :) So, you only get 2 weapons in the Lite version, the Ninja Star and the Pistol. You’ll have to spend the $.99 cents to upgrade to the full version to get the Shotgun and PipeBombs. It should be out this evening, in the mean time you can grab version 1.0 and check it out!

and so it goes

Z is for Zombie 2.1 was just submitted to the app store :) The general consensus from the 2.0 update was that the gameplay got a lot more difficult. I’ve balanced the fastest / strongest zombies so they move a little slower, and are a little easier to kill.

Not too easy though :)

If past updates are any indication, it should be out towards the end of the week.

Z is for Zombie 2.0 hits the app store!

Z is for Zombie 2.0, the latest update for my first game, hit the app store about 4 hours ago. It should be showing up in your Update Games list shortly. It was a huge update, and in case you’ve missed the numerous posts about what was in it, I’ll post it again:

  • Progress Saving
  • High Scores
  • Statistics
  • Zombies have hit points
  • New Weapons! Pistol / Shotgun / PipeBomb
  • Massive performance improvements
  • New onscreen controls (joystick)
  • Smoother Accelerometer Controls
  • Unlockable Freeplay (go back and beat your score)
  • New Game Over Screens
  • Finally, a ton of bug fixes

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