I just submitted an update for HypnoPhone bringing full iOS4 support to the app.
I just submitted an update for F is for Falling. It’s a small one, but makes the player move quicker at full speed.
After a few false starts working with the new iTunes Connect, I finally got Freakin’ Zombie Heads submitted this morning! Expected release date – Friday the 13th of August 2010!
I just finished putting together a quick video preview of my new iPhone game. I’ve been working on this for the past few weeks in my spare time, so it’s been a basic one. Every single piece of artwork was drawn by me on my iPad using Sprite Something, a great 8bit art tool. Anyways, I’m very happy with it. I took an extra week to really polish off the game, adding instructions, sound effects and background animations. I think it really makes the game look fluid.
About the Game
Freakin’ Zombie Heads is a new iPhone game due out August of 2010. In FZH, you need to match up zombie heads as they are tossed into a garbage can. When two heads are matched, they explode, making room for more. The zombie heads fall at an increasing rate of speed, threatening to overflow the trash can. If they reach the top, you lose! As you destroy more and more zombie heads in a row, you unlock achievements, and increase your bonus multiplier. In a tight spot? Save the dynamite powerup to quickly clear the screen, but user beware! Using the dynamite resets your streak!
YouTube Link: http://www.youtube.com/watch?v=y8KPPiZt-jw
The Freakin’ Zombie Heads game page has been updated with information about the game, and a ton of new screenshots. Check it out!
F is for Falling, version 1.6 should be hitting the app store shortly. It includes iOS 4.0 support for multitasking, improved performance, and even smoother tilt controls.
I’m wrapping up development on my next iPhone game – Freakin’ Zombie Heads. This is my first attempt at a non-doodle game. Every single piece of artwork was drawn on the iPad using the Sprite Something app.
Here’s a sneak peak:
I just submitted an update for F is for Falling, version 1.6. It includes iOS 4.0 support for multitasking, improved performance, and even smoother tilt controls. I’m thinking about getting high resolution graphics in the next release, but it all depends if you would actually see a difference, this being a hand drawn game and all.
I’ve been working on a new game in-between moving, so it’s been a little slow going. I’ve got most of the artwork done, I’ve been using a cool little app on the iPad, Sprite Something. Here’s a little taste:
Obliteration HD 1.3 is out!
Version 1.3 brings a ton of enhancements, bug fixes and some performance improvements, making the game even better. Some of the more significant improvements are:
- Bug Fix: Dropping your last bomb in water would prevent the game from progressing
- Bug Fix: Trying to select stages 5,6 or 7 manually wasn’t working
- Enhancement: To make the game a little more challenging, the bomb is now affected by wind. The wind direction and speed is designated by the Clouds.
- Enhancement: Zombies! They walk around, you can blow them up
- Enhancement: Short Tutorial Page
- Enhancement: Performance Improvements
Obliteration HD is available in the App Store for $1.99. Obliteration HD 1.3 is a free update for existing users.