The stores are doing it so why can’t I? Freakin’ Zombie Heads is free until October 31st, 2010! I just put the change through, so it should go live in an hour or so. I hope everyone enjoys it!
Well, I spent the past three weeks working on a new game, and it’s not going anywhere. It really pains me to do this, but I’ve shelved it for now. I think the main problem is that I designed all the artwork before I had a good framework done. I could push ahead and make the game, but I don’t think it’s one I’d want to play, and therefor, not worth working on at this time. I’m saving all the artwork, and the started project for the future though. I’m sure I’ll find a way to reuse it.
In better news, I was struck with inspiration today on the train ride home, and 90 minutes later I had the core of my next game done. It’s amazing what you can accomplish with GameSalad if you know what you’re working with. 90 minutes. Right now it’s just a bunch of blocks, but the basic gameplay is done. I’m just tweaking the physics, and fleshing out the gameplay to make it more engaging and challenging. Then comes the level design. I want to make this a big game with 100+ levels, so that should be fun. I’m also leaning from my past mistakes and making as much automatic as possible.
I’ll post a preview in the next week or so once it’s gets a little further off the ground. I’m pretty happy with how it’s going.
It’ll be coming out for the iPhone / iPod Touch first, with an iPad version coming down the road.
Last week AppAdvice reviewed Freakin’ Zombie Heads in their AppAdvice Daily video podcast.
It starts around the 3:40 mark, but I suggest you watch the entire thing!
My latest game, Freakin Zombie Heads, has just been released. Every single piece of artwork for this game was created on my iPad using a great 8bit image editor Sprite Something. It was my first attempt at any sort of 8bit artwork ever, so I’m pretty happy with how it came out. The sound effects were all done on my iPhone using a great free 8bit tool called sfxr.
It’s been a pretty rewarding experience making this game, Technically it’s pretty basic, but I’m very happy with how it all came together. You can check out some screenshots and a demo video over on the product page, or head right to the iTunes App Store to download it.
I’m happy to announce I just submitted HypnoPhone Lite 2.0. Like the full version of HypnoPhone, this was a complete rewrite of the application, and brings some major performance improvements, new illusions and full iOS4 support. You can read all about it over on the product page.
I just submitted an update for HypnoPhone bringing full iOS4 support to the app.
I just submitted an update for F is for Falling. It’s a small one, but makes the player move quicker at full speed.
After a few false starts working with the new iTunes Connect, I finally got Freakin’ Zombie Heads submitted this morning! Expected release date – Friday the 13th of August 2010!
I just finished putting together a quick video preview of my new iPhone game. I’ve been working on this for the past few weeks in my spare time, so it’s been a basic one. Every single piece of artwork was drawn by me on my iPad using Sprite Something, a great 8bit art tool. Anyways, I’m very happy with it. I took an extra week to really polish off the game, adding instructions, sound effects and background animations. I think it really makes the game look fluid.
About the Game
Freakin’ Zombie Heads is a new iPhone game due out August of 2010. In FZH, you need to match up zombie heads as they are tossed into a garbage can. When two heads are matched, they explode, making room for more. The zombie heads fall at an increasing rate of speed, threatening to overflow the trash can. If they reach the top, you lose! As you destroy more and more zombie heads in a row, you unlock achievements, and increase your bonus multiplier. In a tight spot? Save the dynamite powerup to quickly clear the screen, but user beware! Using the dynamite resets your streak!