False starts and a new game.

Well, I spent the past three weeks working on a new game, and it’s not going anywhere. It really pains me to do this, but I’ve shelved it for now. I think the main problem is that I designed all the artwork before I had a good framework done. I could push ahead and make the game, but I don’t think it’s one I’d want to play, and therefor, not worth working on at this time. I’m saving all the artwork, and the started project for the future though. I’m sure I’ll find a way to reuse it.

In better news, I was struck with inspiration today on the train ride home, and 90 minutes later I had the core of my next game done. It’s amazing what you can accomplish with GameSalad if you know what you’re working with. 90 minutes. Right now it’s just a bunch of blocks, but the basic gameplay is done. I’m just tweaking the physics, and fleshing out the gameplay to make it more engaging and challenging. Then comes the level design. I want to make this a big game with 100+ levels, so that should be fun. I’m also leaning from my past mistakes and making as much automatic as possible.

I’ll post a preview in the next week or so once it’s gets a little further off the ground. I’m pretty happy with how it’s going.

It’ll be coming out for the iPhone / iPod Touch first, with an iPad version coming down the road.

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