Updates and Progress

It’s been a busy few weeks, both professionally and personally, which is why there has not been as many updates. This is where I am with everything:

Obliteration HD – I’ve finished creating 25 new buildings, cut them up and added them to the game. I’ve been working on getting little zombies running around. I’ve got them moving, but I’m working on getting them smoother. I’ve also started designing the next level pack, as well as some bug fixes. I’m hoping to wrap it up in the next two weeks.

I’ve also stated work on two new apps. Once is a small utility for fun, the other will be a new game for the iPhone. It’s only down on paper so far, but I think it should be cool, look for those early / mid summer.

Finally, I’ve also gone back to some of my original games, Z is for Zombie, V is for Vortex and F is for Falling, and started tweaking the performance, load times, and adding new levels.

So, that’s it. I’m going to start posting at least once a week with status updates. I’ve got a TON of ideas rattling around in my head, I just wish I had more time to get them down on paper.

Leave a Comment